Online football manager · MMO RPG
fballers is an online multiplayer football manager where each player controls their own footballer's career. Train daily, join a club or create one with your friends, and climb the leagues together.
What is fballers
League tables, club finances and your stats keep on living even when you log off. Grind from zero to hero, lead a club as manager, or trade your equipment and negotiate transfers - fballers is built around long-term progression and real social communities.
What sets us apart
The career
Every day you train and recover, complete activities, sign deals. The choices you make stack up over months - the only path to the top.
Daily planner
Plan your day, schedule training sessions and off-pitch activities. Come back hours later, and find your player exactly where you left them, but fitter, richer, or both.
Cold Plunge
7:00 – 7:45 AM
−10 Fatigue
Gym Session
8:30 – 9:30 AM
+1 Strength
Ball Mastery
10:00 – 10:45 AM
+1 Ball Control
Vision & Passing
11:15 AM – 12:00 PM
+1 Vision
Recovery
12:30 – 1:30 PM
−20 Fatigue
Finishing Drills
1:45 – 2:30 PM
+1 Finishing
Sprint Work
3:00 – 3:45 PM
+1 Pace
Tactical Walkthrough
4:15 – 5:15 PM
+1 Positioning
Set Pieces
5:30 – 6:15 PM
+1 Free Kicks
Recovery Massage
6:45 – 7:30 PM
−20 Fatigue
Community 5-a-side
8:00 – 9:30 PM
+250 Fans
Morning Mobility
7:30 – 8:15 AM
−5 Fatigue
Light Cardio
9:00 – 9:45 AM
+1 Stamina
Tactical Walkthrough
10:15 – 11:15 AM
+1 Positioning
Set Pieces
11:30 AM – 12:15 PM
+1 Set Pieces
Pre-Match Meal
1:00 – 2:00 PM
-10 Fatigue
Magazine Feature
2:30 – 3:30 PM
+$8,500
Pre-Match Nap
4:00 – 5:00 PM
−15 Fatigue
Physio Session
5:30 – 6:15 PM
−10 Fatigue
Warm-up
6:45 – 7:45 PM
Match ready
League Match
8:00 – 9:45 PM
Tier 3 fixture
Ice Bath
10:00 – 11:00 PM
−25 Fatigue
Cool-down Walk
11:30 PM – 12:15 AM
−10 Fatigue
Cold Plunge
6:00 – 6:45 AM
−10 Fatigue
Energy Level
Items & market
Equipment degrades. Rare items command real prices on the human-driven market. Repair, scrap, or list - and let supply and demand sort the rest.
The club
Clubs are organisations run by all of you. Squads, tactics, transfers, finances - every decision is made by a human on the other side.
Roadmap
Status pulled from the same project board the team works off. We'll share more about each system via social media and blog posts.
New UI & design language
A complete visual refresh, rolling out screen by screen.
Training
Attribute training, fatigue, recovery and utility cards
Items
Equipment, rarity, durability and repairs
Market
Buy and sell items, create watchlists and bid onclub auctions
Engine
Match engine simulation
Competitions
Leagues, cups, rewards and promotion / relegation system
Clubs
Tactics, contracts, roles, finances and upgradable facilities
Transfers & Scouting
Transfer board, negotiations, free agents and scouting players
Player
3D character, profile overview, attributes and achievements
Agents & activities
Agent relationship, battlepass-like progression system and off-pitch activities
Chat & community
Community feeds and multiple chat channels
Audio
Soundtrack and sound effects
Item shop
Currency, VIP subscription system, bundles and skins
Translations
Translating the game into other languages
Infrastructure
Game infrastructure setup and configuration
Minigames
Developed with community
Nations
National teams and competitions
3D Character customisation
Ability to customise your character features like hair, skin colour, tattoos etc.
3D Club view
3D view of the club and its facilities
From the blog
Roadmap is finally released, and we have exciting news about the Alpha.
What's been happening behind the scenes and a sneak peek into the future.
It wouldn't be a World Cup without a proper pick'em to kick it all off.
FAQ
Get in early
Join the community before the launch whistle.
Game snippets, early playtests and the official release date drop in Discord first. Roll up - the squad's waiting.